Post by Tony One on Oct 19, 2010 4:55:35 GMT -8
Before you create a unique world you should ask yourself the following questions:
1. Why am I creating this world?
The answer should have something to do with you wanting to tell and read a specific story.
2. Who would want to play in this world?
This question doesn't have an answer, but the design of your world should attempt to appeal to a specific taste. If you looked at the television show "The Office" as an RP world, it would appeal to people who enjoy comedy and roleplaying eccentric personalities.
3. Is this really a world?
Having really cool characters in mind doesn't always translate into a world. Just because you want a vampire RP doesn't mean you should create an original world for it unless you are bringing something different to the table. It's perfectly fine to create a "True Blood" world that has nothing to do with True Blood.
If you've answered these questions to yourself satisfactorily then it's time to make your world.
To each their own, I say, however there are some pointers that you should keep in mind.
When you create a world you need to give enough information for your players to understand how they should interact.
Don't start your world off by posting a character introduction.
Before you even start posting in your word decide whether you are going to be the "dungeon master" of your world who guides the players, or if you are also a player in your world. You can have any combination of "god" and "player" in your world you like, however knowing up front exactly how much "control" you are going to give yourself will help players understand how to interact in your world.
Be ready to answer questions.
For example, let's say you create a world that takes place on a small island and is medieval themed. A player may wish to be a Knight and want information on all the nobles on the entire island. You should be prepared to answer those types of questions.
Be flexible. You aren't writing a book, you are sharing a world. It is your world and you are responsible for it, but your players will almost always want to feel they are a part of the world and that they can change that world.
1. Why am I creating this world?
The answer should have something to do with you wanting to tell and read a specific story.
2. Who would want to play in this world?
This question doesn't have an answer, but the design of your world should attempt to appeal to a specific taste. If you looked at the television show "The Office" as an RP world, it would appeal to people who enjoy comedy and roleplaying eccentric personalities.
3. Is this really a world?
Having really cool characters in mind doesn't always translate into a world. Just because you want a vampire RP doesn't mean you should create an original world for it unless you are bringing something different to the table. It's perfectly fine to create a "True Blood" world that has nothing to do with True Blood.
If you've answered these questions to yourself satisfactorily then it's time to make your world.
To each their own, I say, however there are some pointers that you should keep in mind.
When you create a world you need to give enough information for your players to understand how they should interact.
Don't start your world off by posting a character introduction.
Before you even start posting in your word decide whether you are going to be the "dungeon master" of your world who guides the players, or if you are also a player in your world. You can have any combination of "god" and "player" in your world you like, however knowing up front exactly how much "control" you are going to give yourself will help players understand how to interact in your world.
Be ready to answer questions.
For example, let's say you create a world that takes place on a small island and is medieval themed. A player may wish to be a Knight and want information on all the nobles on the entire island. You should be prepared to answer those types of questions.
Be flexible. You aren't writing a book, you are sharing a world. It is your world and you are responsible for it, but your players will almost always want to feel they are a part of the world and that they can change that world.